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31 Days of Fright - Day 4: Amnesia: The Dark Descent

Ok, well, my skin is crawling. Literally crawling. 

So, tonight I decided to forgo a movie, and went the route of a horror video game. And seriously, whole new level of creepy. Usually, horror movies don't scare me. They're entertaining as all hell, but I don't identify with the characters, so it's hard for me to put myself in their shoes. It's a show, none of it is happening to me, so I'm clearly not in danger. Thus, no fear.

But a horror video game? Where I control the main character, where I AM the main character? That is terrifying. Suddenly, it's not you yelling at the scream to run. You're the one running. You're the one hiding. You're the one dying. The interaction of it all makes it so much more personal, which amps up the fear factor. That's tonight, that is Amnesia: The Dark Descent.

So far in this game I can tell that I have amnesia (imagine that). And it's self induced, because a note from myself (I found it by following the kool-aid on the floor) written by me told me I wouldn't remember anything. BUT that I had to go through the mansion to kill a guy. So, since I'm giving myself orers (isn't talking to yourself the definition of crazy?) I might as well go for it. Wish Old Me gave New Me a map though, because this place is confusing. And creepy.

This game is notorious for being this generation of gaming's most scary. In fact, the success of this game is what has revitalized the survival-horror genre on PC. Putlast, A Machine For Pigs, Slender, all games based off of this concept: you cannot fight. You cannot win. The enemy is invincible, and you are fragile. The enemy catches you and it's game over. All you can do is hide. Which works against you, because if you stay in the dark, you go insane, which hurts you. And if you stay in the light, the monsters (ugly SOBs) can see you. So, damned if you do, damned if you don't.

Honestly, I'm in a cold sweat right now. This is NOT my kind of game. I play video games for the power fantasy, not to feel weak and vulnerable. My usual reaction to fear is bravado, to boldly stare in it's face because I'm an idiot. But usually the scary monster isn't running at me with a slackjaw and claws for hands with an insta kill on it's breath.

I realize I have an audience of two, but maybe as a side experiment I'll pull a PewdePie and film myself playing this game. That way you can watch me be an idiot. Should be grand.

~Jones Out

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